cohesion3D
Reynolds-rule cohesion in 3D: steer toward the average position of neighbors within radius. Computed as the average of torus-aware deltas via ContinuousVolume.delta so it works correctly across 3D wrap boundaries.
Reynolds-rule cohesion in 3D: steer toward the average position of neighbors within radius. Computed as the average of torus-aware deltas via ContinuousVolume.delta so it works correctly across 3D wrap boundaries.