Schedule

class Schedule @JvmOverloads constructor(parent: ModelElement, startTime: Double = 0.0, length: Double = Double.POSITIVE_INFINITY, autoStartOption: Boolean = true, repeatable: Boolean = true, startPriority: Int = KSLEvent.DEFAULT_PRIORITY - 5, itemPriority: Int = KSLEvent.DEFAULT_PRIORITY - 4, name: String? = null) : ModelElement, ScheduleCIfc(source)

A Schedule represents a known set of events that can occur according to a pattern. A schedule contains one or more instances of ScheduleItem. A ScheduleItem represents an item on a Schedule. It has a start time, relative to the start of the Schedule and a duration. If more than one schedule item needs to start at the same time, then a priority can be provided to determine the ordering (i.e. the smallest priority goes first). ScheduleItems are not scheduled to occur until the Schedule actually starts.

A Schedule has an auto start flag, which controls whether the schedule should start automatically upon initialization (at the start of the simulation). The default is to start automatically.

A Schedule has an initial start time, which represents the amount of time after the beginning of the simulation that the schedule is to start. The default start time is zero (at the beginning of the simulation).

A Schedule as a length (or duration) that represents the total time associated with the schedule. After this time has elapsed the entire schedule can repeat if the repeat option is on. The default length of a schedule is infinite. The total or maximum duration of scheduled items cannot exceed the schedule duration if it is finite.

A Schedule has a repeat flag that controls whether it will repeat after its duration has elapsed. The default is to repeat the schedule and is only relevant if the schedule duration (length) is finite.

A Schedule has a cycle start time that represents when the schedule started its current cycle. Again, this is only relevant if the repeat flag is true and the schedule duration is finite. If there is only one cycle, it is the time that the schedule started.

To make a Schedule useful, instances of the ScheduleChangeListenerIfc interface should be added to listen for changes in the schedule. Instances of ScheduleChangeListenerIfc are notified in the order in which they are added to the schedule. Instances of ScheduleChangeListenerIfc are notified when the schedule starts, when it ends, and when any ScheduleItem starts and ends. It is up to the instance of ScheduleChangeListenerIfc to react to the schedule changes that it needs to react to and ignore those that it does not care about.

Author

rossetti

Constructors

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constructor(parent: ModelElement, scheduleData: ScheduleData, name: String? = null)
constructor(parent: ModelElement, startTime: Double = 0.0, length: Double = Double.POSITIVE_INFINITY, autoStartOption: Boolean = true, repeatable: Boolean = true, startPriority: Int = KSLEvent.DEFAULT_PRIORITY - 5, itemPriority: Int = KSLEvent.DEFAULT_PRIORITY - 4, name: String? = null)

Types

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open inner class ScheduleItem(val name: String = "Item:", val startTime: Double, val duration: Double, val priority: Int = itemStartEventPriority, val message: String? = null, val datum: Double? = null) : Comparable<Schedule.ScheduleItem>

A ScheduleItem represents an item on a Schedule. It has a start time, relative to the start of the Schedule and a duration. If more than one schedule item needs to start at the same time, then a priority can be provided to determine the ordering (i.e. the smallest priority goes first).

Properties

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The time that the schedule started for its current cycle

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open override var initialStartTime: Double

The time from the beginning of the replication to the time that the schedule is to start

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open override var isAutoStartFlag: Boolean

Indicates whether the schedule should be started automatically upon initialization, default is true

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open override val isEmpty: Boolean

Checks if there are no items on the schedule

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open override var isScheduleRepeatable: Boolean

The schedule repeat flag controls whether the entire schedule will repeat after its entire duration has elapsed. The default is to repeat the schedule. The use of this flag only makes sense if a finite schedule length is specified

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open override var itemStartEventPriority: Int

the priority associated with the item's start event

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The schedule item data as a list

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open override var scheduleLength: Double

Represents the total length of time of the schedule. The total of the durations added to the schedule cannot exceed this amount. After this time has elapsed the entire schedule can repeat if the schedule repeat flag is true. The default is infinite.

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open override var startEventPriority: Int

the priority associated with the schedule's start event

Functions

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open override fun addItem(scheduleItemData: ScheduleItemData): Schedule.ScheduleItem

Adds the item to the schedule

fun addItem(startTime: Double, duration: Double, name: String = "Item:", priority: Int = itemStartEventPriority, message: String? = null, datum: Double? = null): Schedule.ScheduleItem

Adds an item to the schedule

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open override fun addItems(items: List<ScheduleItemData>)

Adds all the items to the schedule.

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The same listener cannot be added more than once. Listeners are notified of schedule changes in the sequence by which they were added.

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If scheduled to start, this cancels the start of the schedule.

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open override fun clearSchedule()

Removes all schedule items from the schedule

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open operator override fun contains(listener: ScheduleChangeListenerIfc): Boolean
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open override fun countScheduleChangeListeners(): Int
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open override fun deleteScheduleChangeListeners()

Deletes all listeners

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open override fun removeItem(item: Schedule.ScheduleItem?)

Removes the item from the schedule. If the item is null or not on this schedule nothing happens.

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Schedules the start of the schedule for the start time of the schedule if it has not already been started

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open override fun toString(): String

Includes the model name, the id, the model element name, the parent name, and parent id