Schedule

class Schedule(parent: ModelElement, startTime: Double = 0.0, length: Double = Double.POSITIVE_INFINITY, autoStartOption: Boolean = true, repeatable: Boolean = true, startPriority: Int = KSLEvent.DEFAULT_PRIORITY - 5, itemPriority: Int = KSLEvent.DEFAULT_PRIORITY - 4, name: String? = null) : ModelElement

A Schedule represents a known set of events that can occur according to a pattern. A schedule contains one or more instances of ScheduleItem. A ScheduleItem represents an item on a Schedule. It has a start time, relative to the start of the Schedule and a duration. If more than one schedule item needs to start at the same time, then a priority can be provided to determine the ordering (i.e. the smallest priority goes first). ScheduleItems are not scheduled to occur until the Schedule actually starts.

A Schedule has an auto start flag, which controls whether the schedule should start automatically upon initialization (at the start of the simulation). The default is to start automatically.

A Schedule has an initial start time, which represents the amount of time after the beginning of the simulation that the schedule is to start. The default start time is zero (at the beginning of the simulation).

A Schedule as a length (or duration) that represents the total time associated with the schedule. After this time has elapsed the entire schedule can repeat if the repeat option is on. The default length of a schedule is infinite. The total or maximum duration of scheduled items cannot exceed the schedule duration if it is finite.

A Schedule has a repeat flag that controls whether it will repeat after its duration has elapsed. The default is to repeat the schedule and is only relevant if the schedule duration (length) is finite.

A Schedule has a cycle start time that represents when the schedule started its current cycle. Again, this is only relevant if the repeat flag is true and the schedule duration is finite. If there is only one cycle, it is the time that the schedule started.

To make a Schedule useful, instances of the ScheduleChangeListenerIfc interface should be added to listen for changes in the schedule. Instances of ScheduleChangeListenerIfc are notified in the order in which they are added to the schedule. Instances of ScheduleChangeListenerIfc are notified when the schedule starts, when it ends, and when any ScheduleItem starts and ends. It is up to the instance of ScheduleChangeListenerIfc to react to the schedule changes that it needs to react to and ignore those that it does not care about.

Author

rossetti

Constructors

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constructor(parent: ModelElement, startTime: Double = 0.0, length: Double = Double.POSITIVE_INFINITY, autoStartOption: Boolean = true, repeatable: Boolean = true, startPriority: Int = KSLEvent.DEFAULT_PRIORITY - 5, itemPriority: Int = KSLEvent.DEFAULT_PRIORITY - 4, name: String? = null)

Types

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open inner class ScheduleItem<T>(val startTime: Double, val duration: Double, val priority: Int, val message: T? = null) : Comparable<Schedule.ScheduleItem<*>>

A ScheduleItem represents an item on a Schedule. It has a start time, relative to the start of the Schedule and a duration. If more than one schedule item needs to start at the same time, then a priority can be provided to determine the ordering (i.e. the smallest priority goes first).

Properties

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A flag to control whether the model element reacts to after experiment actions.

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A flag to control whether the model element reacts to after replication actions.

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A flag to control whether the model element reacts to before experiment actions.

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A flag to control whether the model element reacts to before replication actions.

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Indicates the current status of the model element for observers of ModelElement.Status

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The time that the schedule started for its current cycle

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open override val id: Int
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A flag to control whether the model element reacts to initialization actions

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The time from the beginning of the replication to the time that the schedule is to start

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Indicates whether the schedule should be started automatically upon initialization, default is true

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The schedule repeat flag controls whether the entire schedule will repeat after its entire duration has elapsed. The default is to repeat the schedule. The use of this flag only makes sense if a finite schedule length is specified

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the priority associated with the item's start event

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open override var label: String?
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the left traversal count for pre-order traversal of the model element tree

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the model that contains this element

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Returns a string representation of the model element and its child model elements. Useful for realizing the model element hierarchy.

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A flag to control whether the model element participates in monte carlo actions.

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override val name: String
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Gets the number of model elements contained by this model elements.

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Indicates the previous status of the model element for observers of ModelElement.Status This allows the transition to be noted by observers

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A flag to control whether the model element reacts to end replication actions.

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the right traversal count for pre-order traversal of the model element tree

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Represents the total length of time of the schedule. The total of the durations added to the schedule cannot exceed this amount. After this time has elapsed the entire schedule can repeat if the schedule repeat flag is true. The default is infinite.

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The spatial model associated with this model element. By default, each model element uses its parent model element's spatial model unless changed via this property. This changes the spatial model for this model element and no others.

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the priority associated with the schedule's start event

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The current simulation time

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The time interval between TimedUpdate events. The default is zero, indicating no timed update

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Specifies whether this model element participates in time update event specified by its parent

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Specifies the havingPriority of this model element's timed update event.

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Indicates whether the warm-up action occurred sometime during the simulation for this model element. False indicates that the warm-up action has not occurred

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Specifies if this model element will be warmed up when the warmup action occurs for its parent. The warm-up flag indicates whether this model element will be warmed up when its parent warm up event/action occurs. The default value for all model elements is true. A value of true implies that the model element allows its parent's warm up event to call the warm-up action. A value of false implies that the model element does not allow its parent's warm up event to call the warm-up action. False does not necessarily mean that the model element will not be warmed up. It may, through the use of the lengthOfWarmUp property, have its own warm up event and action.

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Specifies the priority of this model element's warm up event.

Functions

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fun <T> addItem(startTime: Double = 0.0, duration: Double, priority: Int = itemStartEventPriority, datum: T? = null): Schedule.ScheduleItem<T>

Adds an item to the schedule

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The same listener cannot be added more than once. Listeners are notified of schedule changes in the sequence by which they were added.

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If scheduled to start, this cancels the start of the schedule.

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Cancels the timed update event for this model element.

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Cancels the warm-up event for this model element.

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Checks if this model element or any model element directly above this model element in the hierarchy of model elements all the way until the top Model participates in the warm-up action.

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Removes all schedule items from the schedule

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operator fun contains(listener: ScheduleChangeListenerIfc): Boolean
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fun day(): Double

Returns the value of a 1-day time interval in terms of the base time unit

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Deletes all listeners

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Find the first parent that has its own warm up event this guarantees that all elements below the found model element do not have their own warm-up event. A model element that has its own warm up event also opts out of the warm-up action. If the returned parent is the Model, then all are controlled by the model (unless they opt out). Elements can opt out and not have their own warm-up event. Thus, they have no warm up at all.

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Fills up the supplied StringBuilder carrying a string representation of the model element and its child model elements Useful for realizing the model element hierarchy.

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This method returns the planned time for the warm-up for this model element.

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fun hour(): Double

Returns the value of a 1-hour time interval in terms of the base time unit

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Fills a StringBuilder carrying the model element names in the order that they will be initialized

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Checks if a warm-up event is scheduled for any model element directly above this model element in the hierarchy of model elements all the way until the top Model.

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Checks if current status is the supplied status

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Checks if a timed update event has been scheduled for this model element

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Checks if a warm-up event has been scheduled for this model element

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Returns the value of a 1 millisecond time interval in terms of the base time unit

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fun minute(): Double

Returns the value of a 1-minute time interval in terms of the base time unit. For example, if the time unit is set to hours, then minute() should return 0.0166 (TIME_UNIT_MINUTE/TIME_UNIT_HOUR)

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Removes the item from the schedule. If the item is null or not on this schedule nothing happens.

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Schedules the start of the schedule for the start time of the schedule if it has not already been started

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fun second(): Double

Returns the value of a 1-second time interval in terms of the base time unit

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Sets the after experiment option of all model elements (children) contained by this model element.

Sets the after replication flag of all model elements (children) contained by this model element.

Sets the before experiment option of all model elements (children) contained by this model element.

Sets the before replication flag of all model elements (children) contained by this model element.

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Sets the initialization option of all model elements (children) contained by this model element.

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Sets the monte carlo option flag of all model elements (children) contained by this model element.

Sets the end replication option flag of all model elements (children) contained by this model element. Determines whether the replicationEnded() method will be called

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Sets the timed update option flag of all model elements (children) contained by this model element.

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Sets the warm-up option flag of all model elements (children) contained by this model element.

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open override fun toString(): String

Includes the model name, the id, the model element name, the parent name, and parent id

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fun week(): Double

Returns the value of a 1-week time interval in terms of the base time unit