ProcessModel

open class ProcessModel(parent: ModelElement, name: String? = null) : ModelElement

A process model facilitates the modeling of entities experiencing processes via the process view of simulation. A ProcessModel has inner classes (Entity, EntityGenerator, etc.) that can be used to describe entities and the processes that they experience. The key class is Entity, which has a function process() that uses a builder to describe the entity's process in the form of a coroutine. An entity can have many processes described that it may follow based on different modeling logic. A process model facilitates the running of a sequence of processes that are stored in an entity's processSequence property. An entity can experience only one process at a time. After completing the process, the entity will try to use its sequence to run the next process (if available). Individual processes can be activated for specific entities.

See ksl.modeling.entity.KSLProcessBuilder for documentation on the functionality provided for processes.

Parameters

parent

the parent model element

name

an optional name for the process model

Inheritors

Constructors

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constructor(parent: ModelElement, name: String? = null)

Types

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object Companion
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open inner class Entity(aName: String? = null) : ModelElement.QObject, SpatialElementIfc, VelocityIfc

An entity is something that can experience processes and as such may wait in queue. It is a subclass of QObject. The general approach is to use the process() function to define a process that a subclass of Entity can follow. Entity instances may use resources, signals, hold queues, etc. as shared mutable state. Entities may follow a process sequence if defined.

Properties

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A flag to control whether the model element reacts to after experiment actions.

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A flag to control whether the model element reacts to after replication actions.

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A flag to control whether the model element reacts to before experiment actions.

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A flag to control whether the model element reacts to before replication actions.

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Indicates the current status of the model element for observers of ModelElement.Status

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open override val id: Int
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A flag to control whether the model element reacts to initialization actions

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open override var label: String?
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the left traversal count for pre-order traversal of the model element tree

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the model that contains this element

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Returns a string representation of the model element and its child model elements. Useful for realizing the model element hierarchy.

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A flag to control whether the model element participates in monte carlo actions.

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override val name: String
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Gets the number of model elements contained by this model elements.

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Indicates the previous status of the model element for observers of ModelElement.Status This allows the transition to be noted by observers

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A flag to control whether the model element reacts to end replication actions.

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the right traversal count for pre-order traversal of the model element tree

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The spatial model associated with this model element. By default, each model element uses its parent model element's spatial model unless changed via this property. This changes the spatial model for this model element and no others.

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The current simulation time

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The time interval between TimedUpdate events. The default is zero, indicating no timed update

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Specifies whether this model element participates in time update event specified by its parent

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Specifies the havingPriority of this model element's timed update event.

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Indicates whether the warm-up action occurred sometime during the simulation for this model element. False indicates that the warm-up action has not occurred

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Specifies if this model element will be warmed up when the warmup action occurs for its parent. The warm-up flag indicates whether this model element will be warmed up when its parent warm up event/action occurs. The default value for all model elements is true. A value of true implies that the model element allows its parent's warm up event to call the warm-up action. A value of false implies that the model element does not allow its parent's warm up event to call the warm-up action. False does not necessarily mean that the model element will not be warmed up. It may, through the use of the lengthOfWarmUp property, have its own warm up event and action.

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Specifies the priority of this model element's warm up event.

Functions

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fun activate(process: KSLProcess, timeUntilActivation: Double = 0.0, priority: Int = KSLEvent.DEFAULT_PRIORITY): KSLEvent<KSLProcess>
fun activate(process: KSLProcess, timeUntilActivation: GetValueIfc, priority: Int = KSLEvent.DEFAULT_PRIORITY): KSLEvent<KSLProcess>

Cause the entity to start the process. The activation of the process is governed by an event that is scheduled to occur at the specified activation time.

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Cancels the timed update event for this model element.

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Cancels the warm-up event for this model element.

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Checks if this model element or any model element directly above this model element in the hierarchy of model elements all the way until the top Model participates in the warm-up action.

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fun day(): Double

Returns the value of a 1-day time interval in terms of the base time unit

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Find the first parent that has its own warm up event this guarantees that all elements below the found model element do not have their own warm-up event. A model element that has its own warm up event also opts out of the warm-up action. If the returned parent is the Model, then all are controlled by the model (unless they opt out). Elements can opt out and not have their own warm-up event. Thus, they have no warm up at all.

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Fills up the supplied StringBuilder carrying a string representation of the model element and its child model elements Useful for realizing the model element hierarchy.

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This method returns the planned time for the warm-up for this model element.

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fun hour(): Double

Returns the value of a 1-hour time interval in terms of the base time unit

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Fills a StringBuilder carrying the model element names in the order that they will be initialized

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Checks if a warm-up event is scheduled for any model element directly above this model element in the hierarchy of model elements all the way until the top Model.

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Checks if current status is the supplied status

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Checks if a timed update event has been scheduled for this model element

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Checks if a warm-up event has been scheduled for this model element

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Returns the value of a 1 millisecond time interval in terms of the base time unit

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fun minute(): Double

Returns the value of a 1-minute time interval in terms of the base time unit. For example, if the time unit is set to hours, then minute() should return 0.0166 (TIME_UNIT_MINUTE/TIME_UNIT_HOUR)

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fun second(): Double

Returns the value of a 1-second time interval in terms of the base time unit

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Sets the after experiment option of all model elements (children) contained by this model element.

Sets the after replication flag of all model elements (children) contained by this model element.

Sets the before experiment option of all model elements (children) contained by this model element.

Sets the before replication flag of all model elements (children) contained by this model element.

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Sets the initialization option of all model elements (children) contained by this model element.

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Sets the monte carlo option flag of all model elements (children) contained by this model element.

Sets the end replication option flag of all model elements (children) contained by this model element. Determines whether the replicationEnded() method will be called

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Sets the timed update option flag of all model elements (children) contained by this model element.

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Sets the warm-up option flag of all model elements (children) contained by this model element.

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fun <T : ProcessModel.Entity> startProcessSequence(entity: T, timeUntilActivation: Double = 0.0, priority: Int = KSLEvent.DEFAULT_PRIORITY): KSLEvent<KSLProcess>?

Cause the entity to start the process sequence in the order specified by the sequence. The activation of the first process is governed by an event that is scheduled to occur based on the time until activation parameter.

fun <T : ProcessModel.Entity> startProcessSequence(entity: T, timeUnitActivation: GetValueIfc, priority: Int = KSLEvent.DEFAULT_PRIORITY): KSLEvent<KSLProcess>?

Cause the entity to start the process sequence in the order specified by the sequence. The activation of the first process is governed by an event that is scheduled to occur at the specified activation time.

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open override fun toString(): String

Includes the model name, the id, the model element name, the parent name, and parent id

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fun week(): Double

Returns the value of a 1-week time interval in terms of the base time unit