Furthest By Network Distance Rule
Sends whichever idle transporter has the longest journey to the pickup.
Rarely what a system should do, but useful as a contrast in a study: it shows how much of a fleet's performance is due to dispatching rather than to the layout or the fleet size.
Functions
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open override fun selectTransporter(network: GuidedPathNetwork, pickup: GuidedPathNetwork.Intersection, candidates: List<GuidedTransporter>): GuidedTransporter