GuidedTransporterAllocationRuleIfc

Chooses which idle transporter is sent to collect an entity.

Dispatching is one of the two decisions that most affect how a guide path performs, and it is the one most often varied in a study, so it is a replaceable rule rather than a fixed policy.

A rule must choose from the candidates it is given, all of which are idle. It must not move, allocate, or otherwise disturb anything: it decides only. And it must be a pure function of what it is given, or take its randomness from a stream the model controls, or the run stops being reproducible.

Inheritors

Functions

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open fun reset()

Clears whatever the rule remembers between replications. Does nothing by default.

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