Least Used Transporter Rule
Sends whichever idle transporter has been allocated fewest times, spreading work across a fleet.
Useful where transporters wear or need charging and the study cares about even usage rather than about minimising empty running.
Functions
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open override fun selectTransporter(network: GuidedPathNetwork, pickup: GuidedPathNetwork.Intersection, candidates: List<GuidedTransporter>): GuidedTransporter